

This mode gives you a handful of colored pieces at the start and allows you to move them to any node on the map, provided there is an unblocked pathway the piece can slide to. The Temple of Bast, one of the later temples, is arguably the hardest. As you progress through the game and face new modes, things start to get more challenging and your head may start to spin. Rainbow blocks appear as much as the stone faces and can act as any color. Luckily, there are also pieces that help you. Unfortunately, you can only use this move once in a while, because it needs to charge up. Luckily, if you're stuck, there's a "shuffle" button that allows you to randomly rearrange all the pieces on the map, which also tosses out the stone faces. Sometimes the game will throw an immovable stone face at you that will block your path. To mix it up even more, there are random items that can help and hurt you.

This adds a challenging layer to the gameplay. You'll have to connect similar pieces across lines that bend in all sorts of angles. However, unlike Bejeweled, the levels in Ancient Quest of Saqqarah do not take place in symmetrical vertical and horizontal grids. Like Bejeweled, there is a time limit to each level. Once you break an outline's perimeter, it gets check-marked and you move on to the next one until the whole map is cleared. While each mode has its unique quirks, every level has many different geometric outlines that you must surround with similar colored blocks of three or more to destroy.
